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id: The Impact

This editorial was written by: Redskull1331

When I think of all the developers over the years that have pushed gaming to the next level over and over, a select group comes to mind. Sure we all know what Nintendo, Sega, Konami, Capcom, ect. all did, but there is one that never quite gets credit were credit is due. That developer is non other than id software.

id software is well known for popular games like Wolfenstien 3D and Doom, but there biggest accomplishment in my eyes has to be the Quake series. Now before you feel like ripping me a new one hear me out, I may jump into areas that you are unfamiliar with or areas that you may not understand, but when I'm done with this article, you will see my point. Atleast I hope.

First off, anytime I hear someone spout off that Quake is a crappy Doom clone I think to myself, "man that person just spit in the face of so many games from the past 10 years." Why do I think that? Quite simply Quake is nothing like Doom other than they are both FPS games. Quake was built on an entirely new engine than Doom and a much better engine at that. It allowed for a lot of new innovations not only on gameplay but in graphics and control, and was the first to feature fully 3D enviroments and characters. Now, I'll be the first to admit that I didn't find the first Quake to be the greatest game, but it was part of an engine that needed to evolve. And evolve that engine did. The first Quake spawned off many clones just like the Doom series. We all remember Doom clones like Blood, and Duke Nukem, and Quake was no exception with clones like Hexxen 2 and Duke Nukem 3D. It may not be clear right now where I'm going with this but just stay with me. I recently decided to look into the background of id software to see what all I could find, this was mainly because I could not get over how well the graphics in Quake 3 still hold up today. What I found is one companies ability to push games further than most could even hope to.

With Quake 2 we got a better polished engine and could begin to see what id was atempting to create. By the time Quake 3 Arena hit the Quake engine was perfected. Now Quake 3 chose to mainly focus on multiplayer, however the engine could do so much more. From the first castings of true bump mapping textures, impressive lighting effects through softlight which surpasses vertex lighting. To the shear speed of over 60 fps. The game truly made an impact in development. The graphics alone are impressive and the use of textures could be used in such a way that they can still hold there own against todays offerings yet they don't need the horsepower that games today require to run. This alone is a feat in itself. What else can be said about id and the Quake engine? Well a lot more, and I will go into Doom's new engine as well.

Now the Quake 3 engine was such a development breakthrough that many, and I mean many games have used its engine. The list could scare you, but here are some of the games to get their bases from the Quake engines: Jedi Knight 2: Jedi Outcast, Half Life, Kingpin, ect. Now Half Life has taken pieces of the engine and molded it into something greater, but it's roots are all Quake. The Quake engine offered so much in the way of innovations for FPS and even some non FPS games. Duel Weilding was first made possible in the Quake engine, as well as Duel trigger firing, yet some other big named FPS around today would like to take credit for those, but they can't.

Now what about Doom 3? What did it's engine bring that none had before it. Quite simply the Doom 3 engine if nothing else, took graphics to a level that wasn't possible yet. Lighting tricks and illusions are something id has perfected, makeing a game look incredible and realistic without needing hardware that doesn't exist yet to run it. id manages to break the wall that blocks every developer from pushing forward in terms of graphics. Doom 3's engine may not have been cloned in masses yet, but the graphics part of it has been emulated by many games already: Chronicals of Riddick: Escape from Butcher Bay, Splinter Cell: Chaos Theory, Area 51, and more.

Now whether you want to believe it or not id invented FPS, and with it they have gone on to perfect it. Now I know other games have sold more, or may be more popular than id's creations. But quite simply non of them would have any foundation to exist without id software. And everything you find in an FPS thats around right now id has already accomplished, you may not have noticed it, it may not have been utilized by id themselves, but its there, deep down inside their engines its all already there. Grab some Quake 3 Mods and see for yourself that so many things you thought were innovative today, where accomplished on the Quake 3 engine that is over 5 years old. Thats why id gets a huge nod from me. They have pushed games to new areas and a lot of times never got noticed for what they did. Now this isn't some fanboy rant, or an attack on other games or developers. I'm just giving credit where credit is due. Hell even I didn't know what all id has done for this industry until I dove deeper into their engines and found the TRUTH.

Full info on Quake, Quake 2, and Quake 3: Arena below. Links are in order.

Quake
Quake 2
Quake 3: Arena



- Redskull1331


 
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